
Stationfall (2024)
Traverse between a richly illustrated main view and a pulse-pounding battle perspective, managing resources, upgrading defenses, and uncovering the story of a forgotten empire.
About
Stationfall is a 2D side-scrolling base defence game set in a post-spacefaring future, where humanity’s last survivors return to a ruined Earth in hopes of rebuilding. You take direct control of your units - gathering resources, constructing defences, and fending off nightly waves of hostile voidspawn.
Unity
Collaborated via GitHub to coordinate updates across the team. Contributed to Stationfall by handling animations, level design, project management, particle VFX, and shader creation. Designed scenes from the ground up, transitioning from artist to developer roles throughout the project.
Concept Art
Frequent exploration of the game's world was conducted through concept art, ranging from environmental designs to character sprites. Given the pixel art style of the game, concepts alternated between traditional digital art and pixel-based sketches. This flexible approach created an organic workflow, offering valuable insight into how assets would transition between mediums during development.
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